Tuesday, September 2, 2008

PANGLIMA (Commander) OF THE MONTH (September)


Get to know your Panglima/Commander

This month of September the Istana _Kota_Merong's Cabinet had picked Temenggung_Laksamana (Malay Admiral Minister in charge of Sea Defence) - Brother Orcish aka Bro Orc as the Commander of The Month (Panglima Bulan September) based on his successfulness services in looking after tranquility at sea and protecting commercial vessels from pirate attacks. He also very actively contributing to the development of Istana_Kota_Merong with his generous daily donation which are now is second higest after the main contributor, Orang Kaya Tengku Bendahara, Pang5_Hitam.

May him become the best role model to all Panglimas and keep on his good deeds and stay the way he is, a resiliant brave ORC on Server 12.

"Success is the ability to go from one failure to another with no loss of enthusiasm."

Friday, August 29, 2008

Guide to Gladiatus Attributes & Stats for New Panglimas

So, you’re now a Gladiator and you’re thinking of flexing your muscles and dealing out some serious hurt to your adversaries. The trouble is, you’re soon going to run into about 10000 other people thinking the same thing. So how do you get ahead? 

Well, start thinking a little strategically!

Like all RPG based games, your character’s stats are important since they’re what differentiate you from your opponents. The in-game explanation is rather brief, so let’s go into some more detail. Here’s what I’ve been able to gather from my 3 months of playing this game. This guide will give you some general pointers about how you should generate your character build, and what things to concentrate on.

Level & Experience Points:
This is rather self explanatory. As you gain more experience points, you’ll level up. Unlike other RPG games however, leveling up does not automatically upgrade your stats, except for your base HP level. Leveling up is mainly useful for one purpose. The items that you can see in the shops, market and auctions depend on your base level, so the higher up you go, the better items you will be able to potentially purchase. There’s an exact formula somewhere around, don’t bother to memorize it, there are online tools that can help you with that, but I’ll get to that later.

Also, leveling up will affect your maximum stats. The exact formula is:

Your max stats = Your level + (1.5 x base stats)

You should also consciously realize that experience is under your control by your selection of expeditions and opponents. Therefore, in certain circumstances, you may want to stop your leveling up. This is particularly true if you’re gunning for the no 1 spot in your arena league. In general, attacking opponents 4-5 levels lower than you will allow you to raid gold, but you will receive no experience. If you attack opponents more than 9 levels lower than you, you will receive no gold and no experience, so that’s generally not a good thing to do.

Strength:
Strength as the in-game explanation says, increases your damage and is the only direct influence of your stats on damage. However, the extra damage added by strength is quite minimal. For every +10 points of Strength, the damage dealt is increased by +1. 

Considering that strength is the most expensive stat to upgrade, and it’s the only one of all the stats that affect damage, a lot of newbies spend a considerable amount of resources upgrading strength. I don’t particularly recommend it, since it’s a lot of money for not much gain. I would actually put strength last to upgrade on the list unless the strength value is just at the incremental value of 9, 19, 29 etc.

Skill & Agility:
These two stats are very intertwined, so I will talk about both these skills in the same breadth. Both Skill and Agility affect the chance to hit.

Your skill and your opponent’s agility affect the chance for you to score a hit.
Your agility & your opponents skill affect the chance for you to be hit.

The exact formula for you to hit is:
Your Skill / (Your Skill + Your opponent's Agility) x 100 [Always rounds down] 


In my mind, these are the two most important stats in the game. These two should always be upgraded first, when you have the money. There’s no point having incredible damage and strength but your skill and agility is so low that you cannot score a hit. 

Constitution:
Constitution directly impacts your HP level and your regeneration rate. The regeneration rate of HP is directly equivalent to your constitution, and the constitution number provides a bonus of HP to the basic HP of your level. 

This should not be ignored because there are two ways to lose an arena duel. Whoever gets the most damage within the battle, or whoever reaches HP less than 1 will lose the battle. I have won duels against opponents 3-4 levels higher than me simply because they don’t take care to immediately replenish their HP or because their HP levels are too low due to low constitution base stats.

High constitution levels mean that you regenerate faster, and that you have a much higher tolerance to damage. This gets more and more important as you progress up. Also, be aware that food prices increase the higher your level. At level 1-9, each point of HP would cost maybe 1-2 gold. At level 10-19, each point of HP would cost you 2-3 gold, and at level 20-29, 3-4 gold. Therefore, a higher constitution saves you gold spent on food. Due to all that, I typically upgrade constitution after skill and agility.

Charisma:
Charisma affects the chance for a double hit during the battle. The exact formula is as follows:

Your Charisma - Your opponent's Charisma [0% if the result is negative] 

In duels where the opponent’s skill and agility are comparable to yours, charisma difference will likely be the component that determines whether you lose or win. Having an item that gives charisma bonus is usually good, but try not to sacrifice skill or agility too much. I usually upgrade Charisma after constitution, skill and agility.

At higher levels, Charisma becomes important, probably more so than constitution. Around level 30 or so, there are items that will enable you to get charisma levels of beyond 100, and still maintain good levels of skill and agility. If your charisma level is around 70, and you are going up against an opponent with a charisma of 120, you're in trouble because he will be able to hit you twice every other time.

Damage And Armour:
Damage and Armour are pretty self explanatory. Armour reduces the damage your opponent does. These stats are primarily affected by items rather than by your base stats. These should be continuously upgraded of course, and you should get the best items that you can afford. One point to note, it's much more effective to upgrade damage via items rather than via strength, but don't totally ignore strength upgrades.

Keeping a balanced build:
Having said the order that I would train up the stats, I think it’s also important that I emphasize that you need to keep a balanced build. No stat should be overlooked for another e.g. don’t build up your skill and agility to ridiculous levels but deal very low damage on each strike. The upgrade order still assumes that you upgrade all stats roughly equally.

As a rough guideline, I right now keep Agility & Constitution at equal levels and Skill, Strength and Charisma at equal levels. Agility & Constitution are roughly +10 above the others. This is mostly due to the cost delta’s to upgrade each one. When I go on an upgrading spree, I normally upgrade Agility, Skill, Constitution, Charisma then followed by Strength. 

Item bonuses can be tricky to determine. Once you reach the mid levels of 20+ above, it’s more worth it to get items that provide % upgrades rather than absolute numbers. If you’ve built up your base stats enough, these provide much more bang for the buck. Therefore, it’s really important to upgrade your base stats as much as possible during a level, don’t depend on items absolute bonuses alone.

Also, don’t go overboard on the damage & amour items. High damage items usually provide a skill bonus, but they tend to be low on Armor and agility. Equipping every item with Rayol’s modifiers for instance, means that you’ll be quickly defeated if you go up against someone with high agility bonuses. Similarly, high armor items tend to be low on skill, and if you overdo it, you can absorb a lot of damage but won’t be able to place a single hit of your own.

I find the following pointers work quite effectively in determining what items to get and what stats to upgrade. I assume that I am in a battle, and this is my order of priorities in the battle.


I want to hit my opponent with nearly every try (Skill).
When I do hit, I want to do as much damage as possible. (Damage)
I want to avoid my opponent's strikes (Agility).
If he does hit me, I want to mitigate the damage as much as possible and survive as many hits as possible (Armor and Constitution).
If I get a chance, I want to hit him twice (Charisma)



That's about it for stats and attributes. I will probably send another post to talk about general tactics to progress, but I hope you guys find this helpful. 

Tuesday, August 26, 2008

Get The Dungeon Fight Guide File

Salam to all Panglimas,

Since many of still confuse about Mercenaries & Dungeon Fight, I created a file in pdf format that you can download it HERE.

Hope the file will help you for better understanding the game and enhance your skill when dealing with Dungeon Fight.

I will update the info from time to time. Please regularly read Guildmail and visit this site.

Thank you all & Selamat Berjuang!

~Wslm~

Saturday, August 23, 2008

DUNGEON FIGHT AT THE CAVE OF DARK INTRIGUE


Sample of fighting at Hard Level in the Dungeon. Cave of Dark Intrigue is my favourite.

Wednesday, August 20, 2008

SEKALUNG TAHNIAH DAN PENGHARGAAN


Tahniah dan Syabas kepada Tengku Bendahara Pang5_Hitam diatas kejayaan beliau berada di tangga teratas Liga Pembantai (League of the Butchers). Diharapkan kejayaan beliau mengungguli arena ini akan menjadi penyuntik semangat kepada semua para panglima kita terutama para Panglima Muda!

Diharapkan beliau dapat bertahan lebih lama di singgahsana ini dan menikmati bonus-bonus 1# ranking setiap satu jam memandangkan level beliau masih selang 2 level ke arena seterusnya (level 28).  Moga-moga dengan bertambahnya rezeki beliau di takhta No. 1 arena ini membolehkan beliau terus menyumbang kepada pembangunan Istana kita. Hehehe...

Akhir kata, selamat berjuang para Panglima dan kepada Tengku Bendahara, terima kasih kerana mengharumkan nama Istana dipersada Galdiatus Server 12 ini.

Friday, August 15, 2008

MERONG DAN PARA PENGIRINGNYA


PANGLIMA BULAN OGOS


Kenali Panglima Anda. 

Sayugia dimaklumkan bahawa Tengku Bendahara Pang5_Hitam telah dinobatkan sebagai Panglima Bulan Ogos. Pengurniaan ini adalah sebagai menghargai jasa-jasa beliau terutamanya dalam usaha pengubahsuaian Istana dan semangat setiakawan yang telah beliau tunjukkan dalam membela ahli Istana Kota Merong.

Syabas diucapkan kepada Pang5_Hitam. Bulan depan siapakah gerangan Panglima Bulan September pula? Sama-sama kita nantikan... hehehe...

Statistik Terkini Pang5_Hitam:

  • Level            - 26
  • Hit Points    - 1061 /1061
  • Experience  - 47.45% (to level 27)
  • Strength      -  52
  • Skill              -  72
  • Agility          -  78
  • Constitution-  75
  • Charisma     -  65
  • Intelligence -  35
  • Armour        -  2259
  • Damage        -  69 - 76

Thursday, August 7, 2008

CARBERUS - Hanjeng Kapla Tigo!


Inilah makhluk bernama CARBERUS. Berkeliaran di lvl41+ dan boleh ditemui di merata-rata tempat, tapi paling banyak kat Mist Mountain (kalo x silap ler). Disini diperturunkan sedikit ilmu Nujum Pak Belalang untuk memudahkan korang carik wanted-wanted nie semua..hehehe. Tapi Pak Belalang dah advance sket... lepas pegi london ikut sultan hari tu, balik jer dah pandai cakap mencarut... hehehe

Harpy: level 1-xx Can be found everywhere but the mountains are the best place to look.
Medusa: level 21-xx Can be found everywhere but the mountains are the best place to look.
Cerberus: level 41-xx Can be found everywhere but the mountains are the best place to look
Minotaur: level 60 Can be found in mist mountains
Wolf: level 1-xx Can be found in the wolf cave or in the dark woods.
Hog level: 21-40 Can be found in the dark woods.
Leopard level: 41-xx Can be found in the dark woods.
Bear: level 60 Can be found in the dark woods.
Barbarian: level 1-20 Can be found in the barbarian village.
Barbarian: level 21-40 Can be found in the barbarian village.
Berserk: level 41-xx Can be found in the barbarian village.
Vandal: level 60 Can be found in the barbarian village
Bandit: level 1-20 Can be found in the bandit camp.
Fled Slave: level 21-40 Can be found in the bandit camp.
Robber: level 41-xx Can be found in the bandit camp.
Outlaw: level 60 Can be found in the bandit camp.
Guard: level 1-20 Can be found in the temple.
Bodyguard: level 21-40 Can be found in the temple.
Mercenary: level 41-xx Can be found in the temple.
Constable: level 60 Can be found in the temple.
Pirate: level 1-20 Can be found in the harbor.
Pirate: level 21-40 Can be found in the harbor.
Smuggler: level 41-xx Can be found in the harbor.
Bounty hunter: level 60 Can be found in the pirate harbor.
Deserter: level 1-20 Can be found everywhere .
Traitor: level 21-40 Can be found everywhere but the bandit camp is the best place to look.
Rebel: level 41-xx Can be found everywhere but the bandit camp is the best place to look.
Heretic: level 60 Can be found everywhere but the bandit camp is the best place to look.

Harap info daripada telahan Nujum Pak Belalang ini menjadik dan dapat tolong korang menyelesaikan masalah mencarik benda hilang... hihihikk..

Salam Perjuangan!!!



Wednesday, August 6, 2008

MY CURRENT WEAPON! Adendathiels Silver Sword of Pain


PEDANG PERAK MERANA (Adendathiels Silver Sword of Pain) hehe...
 

Blade: 19 1/4" - 1/4" aged Damascus blade, modified pamor "Ganggeng Kanyut", chip & pitting, restored.

Handle: Old embossed sterling silver, new brass ferrule, restored.

Sheath: Old wood, fully covered with old embossed sterling silver, new throat, restored.

Length: 25".

Weight: 780gr.

Origin: Java, >150 years old.  A museum quality item!

Price: A$1,550.00.

Hah... kat level 40+ nih rileks sket...



Naik level 40+ nie rasa tenteram sikit. Tak banyak sangat gangguan kecuali dengan musuh tradisi si Piecemaker hehe... Dia nie bila naik level kerja nak test power jer.. kira cam rival mate ler.. Selalunya kalau dia hentam wa balas balik .. tapi guna booster lar! hehe.. dia nie dok improve skill stat. Agaknya x tido 24hrs... giler. So far x leh nak cope to level up with him lagi... dia level 44 gua 42 tapi skill cuma lebih 4 dari wa. Tapi giler arh... satu skill kat level nie makan 42k gold!
Criter menarik kat level nie ada makhluk-makhluk baru muncul. Ada anjing kapla 3 (Carberus) dll... kat dark wood skrg ada Leopard. Agaknya nak elak player dari boring kot... memang naik level 40+ nie boring. Nak lawan pun dak kurang player yang sama stat. Muka yang sama jer... kalo bantai banyak-banyak kali nanti buat ramai musuh plak. So diaorang pun x kacau, jadik maleh nak kacau... cuma tumpukan pada ekspedisi jer... pastu kalau dapat barang baik jual kat market.. kalau barang agak x laku tu wa tolak kat kedai keling botol jerk! haha...
Untuk hilang boring kekadang tolong member guild (especially Pang5_Hitam). Tolong bantai kaki buli yang katok dia kekeke... Anyway gua respek dia nih... cepat btol naik level & aktif dan slalu menyumbang kat guild.
Tapi dalam celah-celah keboringan tuh ada jugak citer-citer lawak yang menggeletek. Ada sekor mamat tuh susah payah dari level 7 rentap gua kat arena. hehe... bukan wa sombong pasal level tinggi pada dia cuma wa ingat dia nie ilang akal kot... ker tersilap copy paste. Gua antar mesej kat dia.. "Ouch!Ouch!Please dont Tickle Me... Please...!!!" hehee... terubat jugaler boring.
Sebenarnya keje-keje graphic gua berlambak...dah over limit dah. Sebbaik ader game nie... sementara siapkan kejer boleh jugak layan! Heh.. gua pulak dah memboringkan korang baca posting nie! Okay lar... celah dulu ar...
Kepada ahli guild... Selamat Berjuang!!!! Jangan Lupa Sembahyang!!! Kalau ada problem pm gua... ;)

Wednesday, June 25, 2008

Pewaris Lembing Awang Pulang Ke Dayang



En. Mohd Adam Mohd Hilir (waris Awang) mengaku menyimpan salah satu dari sepasang lembing Awang yang dibawa semasa melarikan diri dari Muar ke Endau. Cerita penuhnya di sini. LEMBING AWANG PULANG KE DAYANG

Senjataku Terkini: Lembing Awang Pulang Ke Gagang


Hahaha... akhirnya aku mewarisi senjata pusaka Panglima Awang... Lembing Awang Pulang Ke Dayang. Sejarah senjata ini sungguh tragis penuh dramatik dan memilukan. Bagaimanapun kini aku memiliki Lembing Rayols Tridentlance bagi melampiaskan Aura Kebinasaan Panglima Awang ke atas para Gladiator di arena Liga Pembantai ini - League of the butchers (level 20-29).

Kisah Lembing ini telah difilemkan berberapa kali, dan yang terbaru seperti ringkasan sinopsinya yang berikut:

Filem ini diilhamkan dari kisah 'Lembing Awang Pulang Ke Dayang' yang merupakan sebuah hikayat di hujung kurun ke-18 yang berlaku di Johor. Ia mengisahkan pengembaraan Awang selama tiga tahun bagi menyempurnakan adat untuk mengahwini kekasih hatinya. Dalam pengembaraan Awang, dia mula memahami erti hidup dan mempelajari sejarah kebesaran keluarganya. Dia juga bertemu beberapa watak di mana dia mampu menimba ilmu, menjalin persahabatan dan menerima penghormatan. Sepeninggalan Awang, hati tunangnya Dayang cuba dicuri oleh Bachok dengan bantuan guru silatnya, Panglima Merah, bekas ketua lanun yang amat digeruni di perairan laut Melaka. Setelah menempuh pelbagai dugaan dan cabaran, Awang dianugerahkan dengan dua bilah lembing pusaka bernama Lembing Laki dan Lembing Bini. Pelayaran Awang membawanya ke pelabuhan Makasar di mana peluang memenuhi cita-citanya tersedia. Adakah cintanya masih setia bila digoda wanita Belanda? Di kota Goa, dapatkah dia menemui citra keturunannya? Hikayat ini terkenal kerana peristiwa berdarah yang meragut 99 nyawa. Saksikan kesudahan filem ini - adakah tragedi ini padah akibat adat janji yang dimungkiri atau angkara nafsu dendam yang tersimpan?

Haha... begitu global kisah pengembaraan dan percintaan Panglima Awang. Hermm... sebenarnya waris pusaka ini masih ada dan menyimpan Lembing ini bagi tatapan keturunannya. Cerita penunya DI SINI.

Monday, June 23, 2008

Keris Jawa Luk 13 Naga Sostro Mas Intan

MERONG JUARA AKHIRNYA!



Setelah berjuang penuh kudrat anugerahNya, rahmat kemenangan akhirnya tiba!
Merong kini Juara Arena di persada pertama... dan akan cuba mempertahankan Mahkota kemenangan yang tentunya dicemburui semua pendekar arena.
Tetapi Merong tidak akan lama di singgahsana ini kerana perlu meneruskan perjuangan ke level-level seterusnya... membawa bersamanya kenangan pahit manis penuh ranjau berduri.
Marilah bersama Merong untuk episod seterusnya yang bakal menggoncang debaran dada semestinya... ;-) Nantikan.... Gua pikir ler sendirik!!!!!

Sunday, June 22, 2008

MERONG sedang MARA


Kini tiba di penghujung arena Liga Pertunjukan Pertarungan (Level 10-19). Sementara ini di tangga ke tiga. Merong kian mara menunggu 'Jackpot' penuh untuk menawan tangga pertama sebelum level 19nya berakhir.

Kami dapat menghidu kengerian dan kematian sebaik menerjah ke gelanggang. Kami sedar ramai legenda-legenda telah dilahirkan di hadapan kami, di sini, daripada tanah dan pasir - dan bagaimana mereka menjadi debu semula.

Kami perlu membuktikan diri kami sebagai seorang pendekar dalam arena.

Untuk mendapatkan sebuah maruah yang lebih tinggi dalam arena anda hendaklah menjaguhi menentang seseorang yang berada dalam senarai "Penempatan sendiri". Bertempur menentang merka yang lemah dan lebih rendah martabatnya tidak layak mendapat penghormatan di sini.

Thursday, June 19, 2008

Antata Kejayaan Yang Memberangsangkan


Battle Report 19.06.2008 12:28:44

Name Damage done')">Hitpoints Remaining lifepoints')">Health
MERONG 170 285
Mooz 84 685

Winner: MERONG

MERONG has raided: 2.745 Gold

MERONG received 3 experience points.

Detailed Report

***** Round 1 *****

Foaming MERONG unloads all his pent-up wrath upon his enemy. The attack of MERONG gets through cover and armour of Mooz. He suffers an angry wound in his chest. ( 30)

Mooz hits MERONG several times in a row. Seems that Mooz foresaw the junk of MERONG as he can hit him hard on his back after the feint. ( 24)

MERONG avoids the attacks of Mooz to place a critical hit. From the corner of his eye, Mooz sees as he is hit. MERONG grins as he realizes that his enemy cannot avoid the attack. ( 28)

Mooz tries to bluff MERONG with a feint so that he can hit hard. MERONG screams as the weapon of Mooz drills into his shoulder. ( 18)

MERONG strikes out to hit hard. From the corner of his eye, Mooz sees as he is hit. MERONG grins as he realizes that his enemy cannot avoid the attack. ( 29)

Mooz avoids the attacks of MERONG to place a critical hit. A jump aside saves MERONG before being chopped in two halves. The weapon of Mooz hits the ground sparkling. ( 0)

Result Round 1

Name Damage done')">Hitpoints Remaining lifepoints')">Health
MERONG 87 327
Mooz 42 768

***** Round 2 *****

MERONG lets his weapon get down on Mooz in a high curve. Seems that MERONG foresaw the junk of Mooz as he can hit him hard on his back after the feint. ( 29)

Foaming Mooz unloads all his pent-up wrath upon his enemy. Mooz can drive his weapon into the abdomen of MERONG. Possibly MERONG has inner wounds because of this. ( 21)

MERONG avoids the attacks of Mooz to place a critical hit. Unbelieving Mooz sees that MERONG counters the attack and spears him. ( 26)

Mooz avoids the attacks of MERONG to place a critical hit. MERONG easily averts the attack of Mooz. ( 0)

Result Round 2

Name Damage done')">Hitpoints Remaining lifepoints')">Health
MERONG 55 306
Mooz 21 713

***** Round 3 *****

MERONG whirls around and tries to hit Mooz. Laughing, Mooz avoids the attack. MERONG apparently becomes furious. ( 0)

Mooz throws a fistful of sand into the eyes of MERONG to blind him and begins to beat him down. Steel cuts through leather and flesh. MERONG screams out of pain and barges away from Mooz. ( 21)

MERONG lets his weapon get down on Mooz in a high curve. Virtuaso Mooz parries the fierce attack of MERONG. ( 0)

Mooz neglects his defence to take MERONG by surprise with a fierce attack. A jump aside saves MERONG before being chopped in two halves. The weapon of Mooz hits the ground sparkling. ( 0)

MERONG raises a storm of hits and stabs. A jump aside saves Mooz before being chopped in two halves. The weapon of MERONG hits the ground sparkling. ( 0)

Mooz tries to bluff MERONG with a feint so that he can hit hard. MERONG is tossed back by a brutal attack but he doesn`t suffer any damage. Mooz curses and attacks again. ( 0)

MERONG neglects his defence to take Mooz by surprise with a fierce attack. A fountain of blood smirches MERONG. Mooz stares horrified at the gaping wound in his abdomen. ( 28)

Result Round 3

Name Damage done')">Hitpoints Remaining lifepoints')">Health
MERONG 28 285
Mooz 21 685

Winner: MERONG

MERONG has raided: 2.745 Gold

MERONG received 3 experience points.

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